
Project
Beat Saber - Metallica
Company
Meta
Category
Interactive
Year
2024
For the Metallica Music Pack, I led the full environment development process — starting from early prototyping, where I translated and accurately reconstructed a pre-defined creative concept, through to full production and final implementation.
My responsibilities included creation of all 3D assets, textures, and real-time VFX (including large-scale fire effects), ensuring both visual intensity and performance stability within VR constraints.
In addition, I developed and configured dedicated tools that allowed level designers to build and animate dynamic light shows directly within the environment, enabling faster iteration and creative flexibility.
Throughout production, I worked closely with marketing teams to prepare promotional materials for the Meta Store and external partners, ensuring that the in-game experience and external communication maintained a cohesive visual identity.







