Project

Beat Saber - Metallica

Company

Meta

Category

Interactive

Year

2024

For the Metallica Music Pack, I led the full environment development process — starting from early prototyping, where I translated and accurately reconstructed a pre-defined creative concept, through to full production and final implementation.

My responsibilities included creation of all 3D assets, textures, and real-time VFX (including large-scale fire effects), ensuring both visual intensity and performance stability within VR constraints.

In addition, I developed and configured dedicated components that enabled level designers to animate dynamic emissive lights, empowering full creative control.

Throughout production, I worked closely with marketing teams to prepare promotional materials for the Meta Store and external partners.

Beat Saber Meta Store

Gameplay 1

Gameplay 2