Project

Captain America: Civil War

Company

RiseVFX

Category

Film

Year

2016

This was my second Marvel feature film, completed at RISE Visual Effects Studios.

On this production, I contributed to a complex sequence in which poison gas is released and Scarlet Witch uses her powers to shape it into a large, evolving tornado form.

I was responsible for developing and maintaining the volumetric simulations, where behavioral continuity across multiple shots was critical. The sequence required precise control over motion, density evolution, and transformation timing to ensure the effect felt cohesive, physically believable, and narratively driven.

Beyond simulation work, I handled lighting, shader setup, and rendering of my elements, ensuring seamless integration into the final composited shots while maintaining consistency throughout the sequence.

The complexity of the evolving volumetric system demanded careful iteration, strong pipeline discipline, and close collaboration to preserve both visual coherence and technical stability.