Project

Oblivion

Company

Pixomondo

Category

Film

Year

2013

For Oblivion, my first feature film project at Pixomondo, I contributed to large-scale water simulations for a canyon sequence featuring an aerial battle involving the Bubble Ship.

My primary responsibility was developing and simulating massive waterfall systems integrated into the canyon environment. This required careful attention to scale, physical behavior, and seamless interaction with surrounding geometry to support the cinematic intensity of the scene.

In addition to simulation work, I was responsible for lighting and preparing final renders of my elements in SideFX Houdini, ensuring they integrated cohesively into the broader composited sequence.