
Project
Beat Saber - OST7
Company
Meta
Category
Interactive
Year
2024











For OST 7, I was responsible for the full environment creation pipeline - from defining a cohesive creative vision and building the initial prototype, through production of all visual assets, to final technical polish and optimization across all release platforms, including Meta Quest, Steam/PC, and PlayStation.
I also developed dedicated components that enabled level designers to scroll and control dynamic emissive lights, streamlining iteration and empowering the team to experiment creatively at scale.
The project required continuous technical refinement and performance optimization to meet the constraints of standalone VR hardware while maintaining visual impact.
Throughout production, I worked closely with the marketing team to prepare promotional materials for the Meta Store as well as external partners, ensuring visual consistency between in-game experience.
This environment was featured in the official Beat Saber developer vlog.
Teasers and trailer:
Gameplay videos: